Convert TGA to HEIC Online

Convert Truevision TGA files to compact HEIC images.

TGA
TGA
HEIC
HEIC
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Upload TGA

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TGA (Truevision TARGA) is a 1984 raster format that became the de-facto texture container for the game industry through the late 1990s and 2000s. Unreal Engine 4 and 5 still accept TGA as a primary texture format, id Tech, Source, and CryEngine all build pipelines around it, and Substance Painter exports TGA by default for albedo, normal, and roughness maps. The format's virtues - uncompressed 24/32-bit data and a clean alpha channel - are also why the files are enormous: a 4K diffuse map runs 48-64MB.

Converting TGA to HEIC is for everything outside the engine: reviewing texture sets on an iPad, keeping a compact reference library of finished maps, or AirDropping work-in-progress to an art director. HEVC compression collapses a 64MB uncompressed 4K texture to a 1-2MB HEIC at visually lossless quality, and - crucially for game art - HEIC carries the alpha channel, so foliage cards, decals, and UI elements keep their transparency instead of being flattened the way a JPG conversion forces. Both RLE-compressed and uncompressed TGA variants are handled transparently.

Keep the pipeline distinction clear: HEIC is a review and archive format, not an engine format - Unreal and Unity ingest TGA/PNG, not HEIC, and marketplace listings (Unity Asset Store, Fab) want JPG or PNG thumbnails. Treat the TGA as the production master, use HEIC for the humans-looking-at-pictures side of the workflow, and derive JPG via HEIC to JPG for stores and web portfolios like ArtStation that don't accept HEIC uploads.

TGA (Truevision TARGA) was created in 1984 by Truevision Inc. for its Targa and Vista video boards, the first PC peripherals capable of true-color 24-bit display. The spec was revised to version 2.0 in 1989, adding an alpha channel and footer block. Because Truevision cards dominated early 1990s computer graphics labs, TGA became the default texture format for id Software's Quake, Epic's Unreal Engine, and most early Pixar production pipelines. TGA's dead-simple, mostly uncompressed layout is a feature inside an engine and a liability in an archive — HEIC keeps the RGBA data reviewable at a thirtieth of the disk cost.

TGAHEIC
Compression Uncompressed or RLE (lossless) HEVC intra-frame (lossy or lossless)
Typical file size (1024 px texture) 3-4 MB 80-250 KB at quality 85
Bit depth Up to 32-bit (RGBA) 8 or 10 bits/channel plus alpha
Best for Game textures, 3D rendering, VFX intermediates Portfolio archives, iPad review, storage savings
Software support Photoshop, GIMP, Blender, Unreal, Maya Apple native; codec needed on Windows
  1. Export the final character albedo, normal, and roughness maps from Substance Painter as 2K TGA.
  2. Drop the TGA folder into the TGA to HEIC converter at quality 90 for review-grade copies.
  3. Keep the alpha channel — HEIC stores the RGBA cutouts that a JPG archive would destroy.
  4. Watch the 40 GB texture dump shrink to under 3 GB while staying visually faithful.
  5. Review the HEIC set on iPads during art direction, with the TGA originals in cold storage.
Use caseSettings
Texture review copy Quality 90, keep alpha, 4:4:4 chroma
Portfolio archive Quality 85, 2048 px, keep alpha
Pixel-exact backup Lossless HEVC, full resolution
Quick art-lead preview Quality 80, 1200 px long edge
PlatformTGAHEIC
macOS Preview ~
Windows Photos ~
Outlook (desktop)
Gmail ~
iPhone Photos
Android gallery ~
Photoshop
Chrome / Safari / Firefox ~
Slack / Discord

Converting TGA to HEIC is a common workflow requirement wherever different software systems, platforms, and applications need to exchange image or document content. Whether you are preparing files for web publishing, print production, client delivery, or meeting upload requirements, having the right format is the starting point for every distribution workflow.

TGA files are tied to specific software ecosystems and tools. When that content needs to move into a context that requires HEIC - A different editing environment, a submission portal, a print service, or a sharing platform - A fast, reliable converter removes the format barrier without requiring software installation or technical knowledge.

heic.now processes your file securely in the cloud and returns a clean HEIC output that meets the format specification of standard applications and platforms. Files are processed privately and automatically deleted after 24 hours - Nothing is stored beyond what is needed to complete your conversion.

  • Alpha survives the conversion - 32-bit TGA foliage cards and decals keep their transparency in HEIC, so no flatten-colour halos to worry about.
  • Don't convert normal maps or roughness maps you intend to reuse - lossy compression corrupts the vector data they encode; HEIC texture copies are for visual reference only.
  • Substance Painter exports RLE-compressed TGA by default - both RLE and uncompressed variants convert identically.
  • If exporting from id Tech games, the TGA may be flipped vertically (legacy quirk) - our converter follows the TGA header orientation flag.
  • For marketplace thumbnails and ArtStation, derive JPGs from the HEIC set - those platforms reject HEIC uploads.
TGA

TGA – Truevision TARGA

TGA is a specialised image format. Converting to HEIC provides wider compatibility and easier sharing across applications and platforms.
HEIC

HEIC – High Efficiency Image Container

HEIC is Apple's default photo format - Roughly 40–50% smaller than JPEG at comparable quality, with support for 10-bit colour, HDR, and transparency. Ideal for storage-conscious Apple device workflows.
HEIC Converter

TGA (Truevision Advanced Raster Graphics Adapter, commonly TARGA) is a raster image format developed by Truevision in 1984 for their high-end video boards. It supports 8/16/24/32-bit colour, optional RLE compression, and alpha channels - making it the long-standing default for game engine textures. Read more: What Image Formats Does heic.now Support?

Yes - HEIC supports alpha natively, so 32-bit TGA transparency carries across intact. This is the headline advantage over TGA-to-JPG, which must flatten transparency against a background colour and produces halos around cutout edges. Read more: What Image Formats Does heic.now Support?

Dramatically - a 4K (4096x4096) uncompressed 32-bit TGA is 64MB; the same content as high-quality HEIC lands at 1-2.5MB depending on detail. That's roughly half of what a JPG of equivalent quality would weigh, with transparency preserved on top. Read more: What Image Formats Does heic.now Support?

No - game engines ingest TGA, PNG, EXR, and similar production formats, not HEIC. Keep the TGA as your engine-side master and use the HEIC copies for review, portfolios on Apple devices, and compact archives of shipped texture sets. Read more: What Image Formats Does heic.now Support?

Open the TGA in GIMP, Photoshop (native TGA support since CS2), Krita, or Affinity Photo and export a PNG to preserve alpha, then convert the PNG to HEIC. For batch jobs, ImageMagick handles RLE and orientation flags: magick in.tga out.heic with a libheif-enabled build. Read more: How Long Are My Files Stored?

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