Convert HEIC to HDR Online

Experimental: Convert HEIC to Radiance HDR format for 3D rendering applications.

Experimental - See FAQ for limitations.

HEIC
HEIC
HDR
HDR
Secure & private
Files deleted in 24h
No signup needed

Drop your HEIC file here

or click to select

Secure & private
Files deleted in 24h
No signup needed
Select a file to start converting
0 / 10 free conversions used today

Upload HEIC

Drag & drop or click to select your HEIC file.

Choose Options

Adjust quality, size, or other output settings if needed.

Download HDR

Click Convert and your HDR file downloads instantly.

Radiance HDR (.hdr, sometimes .pic) is the original high-dynamic-range image format developed by Greg Ward at LBL in 1985, and despite its age it remains the standard interchange container for environment maps in Blender, Cinema 4D, Houdini, Unreal Engine, and V-Ray. The format stores RGBE pixels (three 8-bit color channels plus a shared 8-bit exponent) which encode roughly 76 orders of magnitude of luminance range in a 32 bits-per-pixel structure - perfect for image-based lighting (IBL) where the brightness ratio between sun and shadow needs faithful representation.

Converting HEIC to HDR is a repackaging step, not a true HDR capture - but HEIC is a better starting point than an old 8-bit JPG. iPhone HEIC files store 10-bit HEVC-encoded data, and recent iPhones attach an HDR gain map, so decoded tonal gradients are smoother and hold slightly more usable headroom than 8-bit sources. Still, real HDR captured via bracketed exposures contains 20+ stops; the converted .hdr inherits only whatever range survived the camera's tone mapping. Wrapping it in the RGBE container makes it loadable as an environment map by 3D software that refuses HEIC or any LDR input outright.

VFX artists and Unreal Engine lighting TDs convert HEIC to HDR most often when a location scout or client shot reference panoramas on an iPhone and the deck needs to drive a quick lookdev pass - throwing that HEIC sky at a Blender world shader via this conversion is faster than re-bracketing the scene. Real production lighting still demands true 32-bit float HDR from bracketed captures, but the converted .hdr is sufficient for blocking, animation reviews, and quick technical tests. For the reverse direction see HDR to HEIC.

Radiance HDR was created in 1985 by Greg Ward at Lawrence Berkeley National Laboratory as part of the Radiance physically-based lighting simulator. The format uses an RGBE encoding where four bytes per pixel store three colour mantissas plus a shared exponent, giving an effective dynamic range of over 76 orders of magnitude in 32 bits. HDR became the de facto image-based lighting format for 3D rendering after Paul Debevec popularised light probes in the late 1990s. Every major 3D tool (Blender, Maya, Houdini, Unreal, Unity) imports .hdr environment maps natively — and modern iPhones, which record 10-bit HEIC with HDR gain maps, make surprisingly good source material for them.

HEICHDR
Compression HEVC intra-frame (lossy or lossless) Radiance RGBE (lossless 32-bit float)
Transparency Full alpha channel None
Typical file size (12 MP photo) 1.5-2.5 MB 30-50 MB
Best for iPhone capture, mobile sharing 3D lighting, VFX environment maps
Animation Yes (Live Photos, bursts) No (use OpenEXR for sequences)
Bit depth 8 or 10-bit per channel 32-bit floating point per channel
Browser support Safari only None (download only)
  1. Shoot a wide sky panorama on an iPhone — a 10-bit HEIC with HDR metadata
  2. Convert to Radiance HDR; the extra bit depth gives cleaner highlight expansion than any 8-bit source
  3. Load the HDR as the environment map in Blender's world shader
  4. Render the product: chrome accents pick up realistic reflections from the sky
Use caseSettings
Blender environment map Equirectangular, 4K width, RGBE
Unreal Engine sky dome 8K equirectangular, linear gamma
Tone-mapping reference Expand from the HEIC's 10-bit data, 4-stop lift
Product viz lighting Studio HDR, 2K, neutral white balance
PlatformHEICHDR
macOS Preview ~
Windows Photos ~
Outlook (desktop)
Gmail ~
iPhone Photos
Android gallery ~
Photoshop
Chrome/Safari/Firefox ~
Slack/Discord

Converting HEIC to HDR is a common workflow requirement wherever different software systems, platforms, and applications need to exchange image or document content. Whether you are preparing files for web publishing, print production, client delivery, or meeting upload requirements, having the right format is the starting point for every distribution workflow.

HEIC files are tied to specific software ecosystems and tools. When that content needs to move into a context that requires HDR - A different editing environment, a submission portal, a print service, or a sharing platform - A fast, reliable converter removes the format barrier without requiring software installation or technical knowledge.

heic.now processes your file securely in the cloud and returns a clean HDR output that meets the format specification of standard applications and platforms. Files are processed privately and automatically deleted after 24 hours - Nothing is stored beyond what is needed to complete your conversion.

  • Use equirectangular (2:1 aspect, latlong) sources if the target is a Blender or Unreal environment map - iPhone panorama HEICs work, but the HDR container won't fix a flat single-frame photo.
  • For Blender, drop the .hdr into World > Surface > Environment Texture - the engine reads RGBE natively and applies it as IBL with no further conversion.
  • Don't expect highlight recovery - converting HEIC to HDR can't reconstruct a clipped sun or window that the iPhone's tone mapping already discarded. Source from RAW or bracketed exposures for true HDR.
  • If you need 32-bit float precision rather than RGBE, convert to OpenEXR (.exr) instead - it's the production standard for film and supports per-channel float values plus arbitrary layers.
  • Sites like Poly Haven, HDRMAPS, and HDRI Hub provide free real-HDR environment maps if your HEIC-to-HDR result lacks the dynamic range your lighting setup needs.
HEIC

HEIC – High Efficiency Image Container

HEIC is Apple's default photo format for iPhone and iPad since iOS 11. Files are roughly 40–50% smaller than JPEG at the same quality - Converting to HDR unlocks the photo for software and platforms that cannot read HEIC.
HEIC Converter
HDR

HDR – Radiance HDR Image

HDR (Radiance RGBE) is a high dynamic range format used in 3D rendering, game engines, and VFX pipelines as environment maps and lighting references. It stores floating-point pixel data beyond standard 8-bit range.

Radiance .hdr is a high-dynamic-range image format storing RGBE pixels - three 8-bit color values plus a shared exponent byte that lets each pixel encode a value from 1e-38 to 1e+38. It was designed for the Radiance lighting simulation suite and became the de-facto interchange format for image-based lighting in 3D rendering tools. Read more: What Image Formats Does heic.now Support?

No - the conversion decodes the HEIC's 10-bit HEVC data and repackages it inside the RGBE container. The 10-bit source gives smoother gradients than an 8-bit JPG, but the dynamic range is still what the iPhone's tone mapping baked in - roughly 8-9 stops. True multi-stop HDR requires bracketed exposures merged in software like Photomatix, or a dedicated HDR rig. The converted file is useful as a container, not a quality upgrade. Read more: What Image Formats Does heic.now Support?

Blender, Cinema 4D, Houdini, Maya (via Arnold), 3ds Max, Modo, Unreal Engine, Unity, Substance Painter and Designer, Marmoset Toolbag, KeyShot, V-Ray, Corona, and Octane all accept Radiance HDR directly as environment / IBL inputs - most of them will not load a HEIC at all, which is exactly why this conversion exists. Read more: What Image Formats Does heic.now Support?

OpenEXR (.exr) is the modern production standard - it supports true 32-bit float per channel, multiple layers (RGB, alpha, depth, motion vectors), tile-based access for fast partial loads, and lossless or DWAA/DWAB compression. Radiance HDR is older and simpler; use it for compatibility with legacy tools or when file size matters. Read more: What Image Formats Does heic.now Support?

Yes - Unreal's HDRi Cubemap and HDRI Backdrop systems both accept Radiance .hdr directly. Drop the file into Content Browser as a HDR Cube Map (Long-Lat) and assign it to Sky Light or BP_LightStudio. For best quality use a 4K or 8K equirectangular source - a stitched iPhone panorama HEIC is a good candidate. Read more: What Image Formats Does heic.now Support?

Link to this free converter from your blog, docs, or resources page. Copy the snippet below — it shows the badge on the left and links straight to this tool.